To be able to execute assignment 2d, you must understand the logic and mechanics of moving joints. “Why do I have to make the joint to be dynamic?”, “What effect the moving joints will result to?”, “How can I make the joints moveable?” and “What materials are the most suitable to construct the joints?” are some basic questions that you need to ask yourself before executing the assignment.

Every details and joints serve a purpose. They have their own properties and complexities that need to be solved in order to solve the bigger issue, which is the main intention of the design itself. Many inventors and designers found their inspiration from many sources to develop a workable joint. These inspirations are some methods of learning how to understand the mechanics of joints.

Movement 1

Movement 2

The human body is one good example of how joints work in an integrated way to serve purposes. The mechanics of joints of the human body have all the tectonic qualities, where each parts and joints work seamlessly to function well. Engineers have been studying this and invented many clever joints for their engineering works.

Movement 7

Movement 1

The logic of joints were developed by human beings along with all the constraints of design. These constraints can be in many different forms – materials, structure, cost, technologies and the ability of the design itself to function as desired. These are the same constraints that you need to consider for your project. When these constraints can be overcome, design solutions will be innovative. From there, designers can iterate and improvise their joints into becoming many workable design solutions.

Movement 3

Movement 4

Movement 5

Movement 6

However, as a designer, you need to also think of issues that extend beyond the questions of mechanics and workability. There are many other important issues that need to be responded. These include the questions of cost of production, material and tools handling, longevity of your design, aesthetics and more. At a more abstract yet functional level, designers, artists and architects have been improvising basic logics of joints into products of design with all the desired qualities that they were designed for.

Movement 8

Movement 9

Movement 10


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